Motion Blur offers various levels of motion blur to simulate camera shutter blur based on movement of the particles or camera This render mode can be useful for some kinds of effects but does not support particle images with transparency well. ![]() Use Particle Intersection allows particles to intersect with each other. Use Source As Mask will use the alpha channel of the layer to which the effect is applied to mask the output of the effect. It can be useful used in relation to other parameters creating varied opacity such as Motion Blur, Opacity Evolution, Random Opacity, etc. Opacity Boost can be used to uniformly adjust the overall opacity of the particles. Also, using a higher AA setting will result in a somewhat slower render than using a lower AA setting so AA should only be set as high as is visually necessary to smooth the effect. Anti-Aliasing can slow down the responsiveness of working with the effect and so by design the plugin will not apply any Anti-Aliasing when the layer the effect is applied to is set to Draft mode. ![]() Anti-Aliasing is a smoothing process that applies to 3D and alpha edges in the effect if they appear jagged.
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