![]() The gameplay simply involved clicking on enemies - whose health ranged from between 20 to 250 points - and maneouvring your character into the best position for attack, then sitting back and watching him slaughter the beasts with his sword alternatively you could let off a magical fire bolt from a safe distance. The object of the game was to race around a fairly bland forest setting, heading towards the red dots on the in-game map in an attempt to kill as many bears, wolves and other beasts as possible. The competition, involving two teams of 8 players on each, competing against each other simultaneously to find the best PVE player, began by picking one of four classes, High Elf, Shadow Warrior, Seraphim, and Dryad - there will be a further two classes available in the final version. When I popped over to the Ascaron booth to take a look at how Sacred 2: Fallen Angel, the sequel to the Diablo-esque hack 'n slash title, Sacred was shaping up, I didn't expect to be dragged into a multiplayer competition in a game mode and map designed specifically for this year's Games Convention. ![]() Enemies will appear in huge numbers creating large scale battle scenarios.
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