![]() The first active diffuse channel found will be considered for conversion Rendersettings are newly created based on active rendersetting Physical Sun's position is completeley re-calculated, therefore the conversion is not 100% accurate. Inheritance of visibility related features (Viewport visibility, Reflection visibility, etc.)Ĭonversion based on set renderer (AR/Physical)Ĭonversion of photographic settings (Exposure, ISO, Blade Settings, DoF, MoBlur, etc.) ![]() If transparency, luminance and Gi Portal is ticked, the material is converted to a Corona Portal material all other channels are disregardedĬonversion of Arealights, Spotlights, Omnilights, IES lights Reflectance (R16+): The most prominent reflectance layer will be considered for conversation thus appearance may strongly deviate SSS shader in luminance channel is converted to the corresponding settingsĬolor shader in Alpha channel is converted to color in opacity channel Layer-, Link- and Instance-Assignments are maintained Quickly convert old C4D/Vray scenes to CoronaĬonvert Materials, Cameras, Lights, Environment, Rendersettings with one click
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